<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>wimogf Discussions Rss Feed</title><link>http://wimogf.codeplex.com/Thread/List.aspx</link><description>wimogf Discussions Rss Description</description><item><title>New Post: Do you have plan release a setup package</title><link>http://wimogf.codeplex.com/Thread/View.aspx?ThreadId=211202</link><description>&lt;div style="line-height: normal;"&gt;Hi Fork,

I am really happy, you had pop up new support, but I saw the setup download link is also old version, could you please upload a latest version?

Thanks
Bill&lt;/div&gt;</description><author>bill4mobile</author><pubDate>Sat, 01 May 2010 07:29:46 GMT</pubDate><guid isPermaLink="false">New Post: Do you have plan release a setup package 20100501072946A</guid></item><item><title>New Post: YABOG typeload exception</title><link>http://wimogf.codeplex.com/Thread/View.aspx?ThreadId=85272</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Oops, I forgot something!! The (TypeLoadException) message was unclear to me. I installed .NET CF 3.5 and i works very well!!! Great!&lt;/p&gt;
&lt;p&gt;The only issue with my HTC touch2 and YABOG; i was unable to quit the application (my device is touch only). I had to remove the battery! :)&lt;/p&gt;
&lt;p&gt;Thanks, and keep going!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>KiwiFreaK</author><pubDate>Tue, 16 Feb 2010 08:43:40 GMT</pubDate><guid isPermaLink="false">New Post: YABOG typeload exception 20100216084340A</guid></item><item><title>New Post: YABOG typeload exception</title><link>http://wimogf.codeplex.com/Thread/View.aspx?ThreadId=85272</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Im looking for a nice and simple graphic library for 2d graphics on windows mobile. WiMoGF looks promising!!!&lt;/p&gt;
&lt;p&gt;I installed the framework and downloaded the YABOG sample project. YABOG works very smooth in the emulator (6 &amp;amp; 6.5)! Nice work!&lt;/p&gt;
&lt;p&gt;After I wanted to see this working on my Windows Mobile device (a HTC Touch2, QVGA). I copied all the files (the .exe + all .dll files) from the debug folder. When I start YABOG the app crashes with the message:&lt;/p&gt;
&lt;p&gt;TypeLoadException, Unable to find type WiMo.Games.WM5.GameEngine from WiMo.Games.WM5, Version 1.0.3593.36729. The assembly (&amp;quot;WiMo.Games.WM5.dll&amp;quot;) is in the same directory.&lt;/p&gt;
&lt;p&gt;What am I doing wrong? How can I fix this problem? Thanks!!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Greetings!&lt;/p&gt;&lt;/div&gt;</description><author>KiwiFreaK</author><pubDate>Sat, 13 Feb 2010 16:46:09 GMT</pubDate><guid isPermaLink="false">New Post: YABOG typeload exception 20100213044609P</guid></item><item><title>New Post: Multi-Resolution Graphics Strategy (Windows Mobile Target)</title><link>http://wimogf.codeplex.com/Thread/View.aspx?ThreadId=77935</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Since Windows Mobile supports different DPI&amp;rsquo;s it may be desirable to supply assets that are higher resolution for higher DPI type devices.&amp;nbsp; This can be accomplished by creating a directory off of your main content directory that is named the value for the DPI you are targeting, and then putting our graphics assets in those directories.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Example:&lt;br&gt;If your device is 640x480 or 800x480, the DPI is most likely 192.&amp;nbsp; If it is 320x240 it is most likely 96.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;So for a device with 192 DPI, it will look for the asset Ball.png in this directory first.&lt;br&gt;/Content/192/Ball.png&lt;/p&gt;
&lt;p&gt;If the asset is not there, it will then look in the default location, without the DPI sub-directory.&lt;br&gt;/Content/Ball.png&lt;/p&gt;
&lt;p&gt;This works with both files on the device and embedded resources.&lt;/p&gt;&lt;/div&gt;</description><author>kevindwolf</author><pubDate>Sat, 12 Dec 2009 14:46:38 GMT</pubDate><guid isPermaLink="false">New Post: Multi-Resolution Graphics Strategy (Windows Mobile Target) 20091212024638P</guid></item></channel></rss>